If we've done our work right, you will notice very little from these changes now, and as we mentioned in the last couple of Sitreps, this is laying the foundation for more major changes down the road including new weapons and maps. In effect, we have rewritten the entire multiplayer system which comprises most of the code that runs the game. While it's true that 1.9 does not include a new map or new weapons, there is an astonishing amount of work in the changes on the backend and servers that power Onward. When this update was tested by Unit 51, they asked us why this update is labeled a major update when it seems to have fewer changes than some of the previous maps we released, specifically those in the 1.8.x family. This change has given us more stability, and will provide more opportunity to grow and continue to develop the game with new features and content. The best way to describe what had to be done is to imagine you are moving a house, you have to pack everything up, tear the whole house down, move it, rebuild the house, and then set everything back up exactly the way it was previously. It may feel like we should be able to just drag and drop the files over to a new location, like one does when moving an image file from one location to the other. It doesn't sound like a big process, but in fact it is a massive undertaking. We moved the entirety of the game from where it was hosted to a completely rebuilt infrastructure. This latest back-end update was a big one. For the full list of the bug fixes, make sure to check out the details in the Change Log. However, there were also a lot of bug fixes and a couple new improvements that are included as well. In our sitrep last month we stated 1.9 would come before the end of the year and today is the day! If you have kept up with our dev blog, you know that most of the work that went into 1.9 was back-end work.
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